VFX Supervision
On-set supervision for clean VFX integration, virtual-production experience, CG car replacements and many more. Client, director and creative meetings, artist briefings and scheduling.
VFX/CG Supervisor and 3D generalist with 25+ years turning briefs into finished, delivery-ready projects.
Whether you need targeted technical support or full technical oversight, I bring the experience, process, and craft to make it happen.
On-set supervision for clean VFX integration, virtual-production experience, CG car replacements and many more. Client, director and creative meetings, artist briefings and scheduling.
Maya and Houdini for modeling, procedural modeling, rigging, scene and shot layout — complex technical setups and workflows for almost every aspect of the whole CG production.
Materials and light calibrated in Redshift, Arnold or V-Ray. — All seamlessly usable with modern USD workflows.
Houdini vellum and pyro sims, cloth and fur sims, grooming with Houdini and xGen, technical procedural animation and buildup FX. — Everything usable in small or big pipelines.
Nuke, Fusion and Resolve. 3D-to-comp workflows, color management (OCIO), precomps lookdev and final comp.
Project planning and calculation, artist organization, ShotGrid administration, AI tool integration, pipeline and workflow development, and of course a deep understanding of VFX pipelines including USD and Material X.
Note: work shown was produced during my time at the studios involved; copyrights belong to the original clients and rights holders.
We talk through your project, deliverables, timing and technical requirements. Based on this information an initial project plan can be created.
You receive a clear scope, timeline and a first estimate — including a realistic calculation based on all available information.
I get to work, with the team organized around your deadline. Regular check-ins with producing and WIP passes keep you informed.
Structured feedback rounds with clear revision tracking via ShotGrid or any other available VFX tool.
Final assets and shots in all required formats, quality-checked and ready to hand straight to your clients.
I’m Paul Dreisen, VFX/CG Supervisor and 3D generalist based near Düsseldorf, Germany, with over 25 years of experience across commercials, automotive, advertising, and film.
I hold a degree as a Diplom Digital Artist with a specialization in 3D animation. Since 2008, I’ve been Head of VFX / VFX Supervisor at Parasol Island in Düsseldorf — leading the 3D team, supervising shoots on set, and developing the pipelines and workflows behind launch-critical campaigns. I’ve also taught on-set supervision at the ifs internationale filmschule Köln.
My work has been recognized with multiple awards, including first place at the Animago Award and a VDW-Award nomination. Today I work directly with studios, brands, and agencies as a collaborator — offering expert-level skills, a structured process, and reliability.
Whether you need a Supervisor to steer a complex project, a long-term partner to oversee production, or experienced leadership to help your in-house team align and smash a tight deadline — I’d love to hear about it.